WeaknessesNot a big spectacle or tech-heavy showpiece. Some found it fairly typical, with few wow moments.
StrengthsClever, fair puzzles with a mix of padlocks and other mechanisms. Cohesive 1930s gangster vibe. Friendly, enthusiastic hosting.
SecurityStandard briefing and room safety; no issues reported. The space and pacing feel comfortable for most groups.
Level of fearThis is a caper, not a scare-fest. Family-friendly and suitable for first-timers.
Actors' gameNo live actors, but the GM gets shout-outs for being enthusiastic and easy to chat with. Interaction feels supportive without hovering.
Quality of riddlesLogical and varied, blending locks with other solves in a way that makes sense. Flow is fair and steady, with no cheap gotchas.
PlotYou’re NYPD trying to foil Big Frankie’s museum heist in 1935 New York. The story unfolds as you connect clues through his hideout.
Difficulty levelModerate overall, with many teams using most of the hour. New players should manage with a hint or two; enthusiasts will still have a good time.
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